SKU: 65597699557

Unhappy King Charles

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Description

Unhappy King CharlesUnhappy King Charles! allows two players to decide whether Commons or Cavalier shall rule in England. Both seek to establish control over the country and of its economic structures. They seek not only to defeat their opponents in battle but also to seize control of the local government of England and Wales. This Strategic level Card Driven board wargame is based on We the People, Mark Herman's ingenious game on a later rebellion. As the organization

Unhappy King Charles! allows two players to decide whether Commons or Cavalier shall rule in England. Both seek to establish control over the country and of its economic structures. They seek not only to defeat their opponents in battle but also to seize control of the local government of England and Wales.

This Strategic level Card-Driven board-wargame is based on We the People, Mark Herman's ingenious game on a later rebellion. As the organization of armies and states was often desultory, the cards do not provide a wide range of choices (as in Paths of Glory). The players in Unhappy King Charles! must make do with what they have. The three decks of cards - Early(1642-1643), Middle(1644) and Late (1645)- have been developed to give the correct feel for the early, middle and late war, based on storyboarding techniques. As befits a Civil War, there is treachery, bravery and stupidity in the events on the cards.

Unhappy King Charles! is played over eleven turns, each representing about four months. Brigades of troops are used to form Armies (defined Rule 3) or garrisons of fortresses (Rule 13). Only unled Brigades are on the map; the others are placed on the box of their General on the Command Displays. Generals move on the maps.

The Armies of Unhappy King Charles! are temporary massings of troops that have as much to do with feudal armies as modern revolutionaries. With inadequate supply and poor equipment it is not surprising that these armies suffer from continual desertion; and in using them you are going to have to ensure they wander the map collecting fresh recruits. Armies can be over 30,000 for a vital siege or battle or 3,000 tough cavalry under Prince Rupert or Black Tom Fairfax.

Movement activations are initiated via a numbered Ops Card, as in We the People, and are based on Army size. The smaller the Army the faster it can move. Movement across the map is by means of Areas joined by movement lines. Control of areas can change during movement if movement points are spent. Non-moving Armies can attempt interception, placing themselves in the path of the moving Army to cause Battle.

The game's basic combat unit is the Brigade, which comes in two types: Veterans (value 2) and militia (value 1). Usually militia units must be recruited before veterans of that Region. Each Region's Areas and Brigades use the same basic colour system. Fresh Brigades are received by Recruitment, which is usually limited to the unit's region of origin. Brigades lost in combat are not available for recruitment (though some Event Cards can bring them back); other losses are available.

Leader counters are either Generals (with a Strategic and Battle Rating) or Local Notables (Governors of fortresses). Generals can be Field Generals (who operate everywhere) or Regional Generals who can suffer disadvantages when outside their Region. Generals cannot transfer Brigades to other Generals (unless Event Cards require), Brigades remain with their original General until death, dispersal or desertion takes them. Local Notables can transfer Brigades to other friendly Generals.

Battles use the Combat Value of Brigades, General's Battle Ratings and Combat Cards to resolve combat. But before any Battle is fought one side can try to Evade (leave the Area) or Disperse (remove itself before combat). Losses in combat are not available for recruitment. Drawn and Decisive Victories will kill Veteran Brigades (if there are any) first. The loser must retreat and can suffer further losses if he retreats through enemy PC Markers. Major and Decisive Victories earn extra Cards.

Fortresses cover a wide range of locations. They are ranked by class and must be forced to Surrender by Siege or Event Card. Siege requires the attention of an Army for some time (most Fortresses will require more than one activation to capture). If attacked during that time the besieger can have to abandon the Siege. Assaults can be attempted (at a cost in losses).

The game can be won by an Automatic Victory, by one side failing to control enough Areas, or at the end of the eleventh turn.

For those players who like some counter-factuals a pack of would-be events is provided. Now players can use Dutch squadrons to blockade the King, summon the Duke of Lorraine, or cause a rising in London. As an Optional Rule, four events are drawn each game and shuffled into the middle and late decks.

Components
110 Cards
One 34" x 22" colour paper game map
Two full-color counter sheets
One 28 Page Rulebook
One 24 page Playbook
Two 11' x 8.5' Player Aid Cards
Two Six-sided dice

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SKU: 65597699557

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lynn martinez
Birmingham, US
★★★★★ 5
Blk mule
Size: 8.5, Color: Black
They really nice. Good looking and feel comfortable. But I believe they run small. I’m an exchange them for a size up.
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Reviewed in the United States on February 2, 2026
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Catherine
Draper, US
★★★★★ 5
LOVE THEM ❤️
Size: 9, Color: Hazelnut
LOVE THESE ❤️ COMFORTABLE.. WELL MADE.. BEAUTIFUL 😍
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Reviewed in the United States on March 17, 2026
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d & d
Pawtucket, US
★★★★★ 5
Genuine leather upper and well made
Size: 10, Color: Sunlight
These shoes are well made and I love the way they look. They look great with jeans or dresses. I usually wear a 9 1/2 or 10 depending on the brand. These are a size 10 and fit. Hopefully after a breaking in period the opening at the toes will loosen up. Also, when walking they make a slap slap sound. Again, hoping after they break in that won't be the case. I got a great deal and poof a couple of days later there was a slightly better deal. I wasn't sure I'd like the color but it's actually really nice. The upper is genuine leather and they are well made.
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Reviewed in the United States on December 6, 2025
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Mytwocents
Belleville, US
★★★★★ 5
Beautiful shoe
Size: 7, Color: Smoke Grey
This shoe is fairly narrow, which works fine for my narrow feet. Comfortable. Light. Nice color will match with lots of colors. Fairly comfortable but the skinny part by the toe I see how this would give anyone with a medium side foot blisters. It’s fine on me.
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Reviewed in the United States on August 23, 2025
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Deena
Battle Creek, US
★★★★★ 4
Runs small
Size: 8.5, Color: Sandstorm
This shoe is super cute and comfy. I usually wear an 8 or an 8½. I ordered the 8½, but it was too small, so I had to send it back. I reordered a 9, and it fit perfectly.
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Reviewed in the United States on July 20, 2025

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