SKU: 25504970363

eBike Ampira X5 - White - Ready to Ride

Sale price$332.55 Regular price$369.50
Save 10%

Pay in installments of $92.38 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 17 - Jul 22

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

eBike Ampira X5 - White - Ready to RideAmpira X5 Electric Bike Ampira authorized dealer in San Diego & EscondidoTemecula eBike Shop is set up to serve local riders in Escondido, Ocean Beach, and San Diego while also offering shipping for customers outside the area. Designed with compact urban riding in mind, the Ampira X5 White Ready to Ride combines approachable size, practical utility, and everyday electric bike convenience. Its 350W motor works with twist throttle control and pedal

Ampira X5 Electric Bike

Ampira authorized dealer in San Diego & Escondido

Temecula eBike Shop is set up to serve local riders in Escondido, Ocean Beach, and San Diego while also offering shipping for customers outside the area.

Designed with compact urban riding in mind, the Ampira X5 - White - Ready to Ride combines approachable size, practical utility, and everyday electric-bike convenience. Its 350W motor works with twist-throttle control and pedal-assist support to provide smooth assistance up to 16mph, while 36V 7.5AH (270WH) and Up to 15 miles on full throttle; pedal assist goes above 20 miles make it a strong fit for shorter daily trips. An adjustable riding position helps it fit both adults and teens more comfortably. 12-inch wheels and city-friendly proportions help the bike stay practical for everyday use.

Key Features

  • 350W Rear Wheel Motor: Powerful yet quiet rear hub drive for smooth urban riding.
  • 36V Battery System: 36V 7.5Ah (270Wh) battery capacity for everyday use.
  • Range for Short-to-Mid Rides: Up to 15 miles on full throttle; pedal assist goes above 20 miles on a single charge.
  • Max Speed 16 mph: Tuned for controlled, city-friendly performance.
  • Twist Throttle: Twist throttle acceleration for quick starts and easy cruising.
  • Pedal Assist: Helps riders maintain steady momentum.
  • 12-Inch Air-Filled Tires: Rubber tires designed for better traction; quick-disconnect power lines support easier tire maintenance.
  • Adjustable Fit: Seat height adjustable for adults and teens; adjust seat and handlebar for a comfortable riding position.
  • LED Headlight & Rear Light: Increased visibility and added safety.
  • Front & Rear Disc Brakes: Disc-brake setup for controlled stopping.
  • Rear Rack Included: Rear rack included; basket not included (purchase separately).
  • Color: Black.

Specifications

Feature Details
Model X5
Motor Power 350W
Voltage 36V
Battery Capacity 36V 7.5AH (270WH)
Max Speed 16mph
Wheel Size 12-inch
Range Up to 15 miles on full throttle; pedal assist goes above 20 miles
Color Black

Assembly & Build Options

Ready to Ride (Professionally Assembled)

The “Ready to Ride” option includes full professional assembly by our certified technicians. Each eBike is carefully built, safety-checked, tuned, and test-ridden to ensure optimal performance and reliability before pickup.

Your eBike will be fully prepared for immediate riding from our retail location — no setup required. In the event of a manufacturer-covered warranty issue, our service team will coordinate directly with Ampira on your behalf, including parts processing and warranty facilitation. Visit our location to see it in person and take a test ride.

Why Choose This Model?

The Ampira X5 - White - Ready to Ride stands out by pairing everyday practicality with a compact, city-oriented footprint. Its 350W motor, 12-inch wheel configuration, 36V 7.5AH (270WH), Up to 15 miles on full throttle; pedal assist goes above 20 miles, and performance up to 16mph give it the fundamentals many riders want for routine urban mobility.

At Temecula eBike Shop, this bike feels like a smart fit for riders who want an accessible eBike with integrated lighting, disc brakes, a rear rack and a manageable overall feel. It is particularly well suited to customers who care more about practical ownership and easy daily use than oversized power or unnecessary complication.

Explore More

Explore additional compact and everyday-oriented eBikes at Temecula eBike Shop, where practical commuting features and easy-to-live-with designs remain a priority.

Temecula eBike Shop brings together premium eBike brands, practical model variety, and local California support for customers visiting Escondido, Ocean Beach, or San Diego, with shipping available across the USA.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 25504970363

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.2 ★★★★★
Based on 18 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
B
Blake Lynch
Chelsea, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Battle Creek, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Los Angeles, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Lexington, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Louisville, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025

recommand products