SKU: 26228878268

Slowjuicer Red 5G

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Description

Slowjuicer Red 5GOnze TOP model de 5G sap pers Bij de Versapers 5G is het design en hierdoor gebruiksgemak verbeterd. Het is niet voor niets het topmodel en dat merk je gewoon in de handzaamheid van de sap pers. Het kwaliteit van het sap blijf natuurlijk hoogstaand, zonder kleine vezeltjes en fluweelzacht. Er zijn veel accessoires mogelijk waardoor het gebruik nog ruimer en plezieriger wordt. Het maken van een sapje is eenvoudig en makkelijk. De extra's bij deze

Onze TOP model de 5G sap pers

Bij de Versapers 5G is het design en hierdoor gebruiksgemak verbeterd. Het is niet voor niets het topmodel en dat merk je gewoon in de handzaamheid van de sap pers. Het kwaliteit van het sap blijf natuurlijk hoogstaand, zonder kleine vezeltjes en fluweelzacht. Er zijn veel accessoires mogelijk waardoor het gebruik nog ruimer en plezieriger wordt. Het maken van een sapje is eenvoudig en makkelijk.

De extra's bij deze slowjuicer

Het pakket beidt 3 extra accessoires die bij de 2G, 3G en 4G extra erbij gekocht moest worden. Een ijszeef, een citruspers en een opbergrekje. De Grove Ultem zeef is komen te vervallen, maar nog wel als optie te bestellen voor € 39,- voor degenen die graag meer voelbare vezels in het sap willen.

  • De ijszeef geeft u de mogelijkheid om puree, compote of sorbetijs te maken van zachte ingrediënten. Het is geschikt om sorbetijs van zacht bevroren vruchten zoals aardbei, banaan etc. te maken, echter niet om noten of graan te vermalen.
  • De citruspers was al een accessoire voor de Versapers 4G en 4G+ maar zit bij de 5G nu standaard in het pakket. Een heerlijke accessoire waarmee je je Versapers snel omtovert tot een uiterst krachtige citruspers. Geschikt voor alle citrus vruchten en ook voor het persen van granaatappels.
  • Het opbergrekje is bovendien een droogrekje waar u de onderdelen van de topset op kwijt kunt. Zo zijn ze netjes opgeborgen en kunnen ze rustig op het rekje drogen voor het volgende gebruik.

De Versapers 5G biedt meer gebruikers gemak door nieuwe design en hierdoor meer persplezier!

Overige voordelen van de 5e generatie vergeleken met de eerdere 2G en 3G modellen:

  • Gedoseerd sap schenken met de nieuwe sap stop;
  • Extra groot sap reservoir van 500 ml;
  • Een vloeiend design met minder hoekjes en randjes;
  • Ruime openingen voor de pulp en sap uitgang, daardoor nog eenvoudiger schoon te maken;
  • Alle onderdelen van de machine die met het sap in aanraking komen zijn van 100% BPA-vrij kunstof*;
  • Persschroef met 2 snijvlakken en 43 tpm.
  • Dit alles zorgt voor drogere pulp en een pulpvrij sap van de hoogste kwaliteit, dus geen mondgevoel van grove harde vezeltjes in uw sap.
  • Verpakt in een witte druppel-geschenkdoos.

Video's

Wil je de Versapers slowjuicer zien werken? Bekijk de instructie video's en zie hoe je zelf hoge kwaliteit vers sap perst van groente en fruit. Bekijk ook onze recept video's om een goed beeld te krijgen hoe het werkt.

Gratis receptenboekje

Bij elk aankoop van een Versapers willen we je inspireren en heeft een eigen receptenboekje met 64 smaakvolle recepten ontwikkeld. Deze recepten voor groenten- en fruitsappen ontvang je gratis bij je bestelling, dus je kunt direct aan de slag! Ik (Joost Duisterwinkel) zelf heb met de ervaring die ik heb ook een recepten boek geschreven, Slow!. Het recepten boek is eenvoudig te bestellen via de site.

Overzicht van alle Versapers slowjuicers

We hebben alle verschillen en overeenkomsten tussen onze Versapers slowjuicers voor je op een rijtje gezet. Hiermee kun je zelf eenvoudig een vergelijking maken en de Versapers kiezen die het beste voor jou is. Ook vind je hier een overzicht van alle onderdelen die in de doos bij iedere slowjuicer geleverd worden.

Wat is slowjuicen precies?

Slowjuicen doe je met de nieuwe generatie sappers. Doordat het sap rustig geperst wordt, blijven vitaminen en mineralen intact. Ook komt er nauwelijks extra zuurstof bij wat je sap tot 48 uur in de koelkast houdbaar maakt.

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B
Blake Lynch
Carnegie, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Chelsea, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
San Leandro, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Houston, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Bozeman, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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