SKU: 92468637420

Paul Medium Recliner - Cross Base

Sale price$2753.55 Regular price$3059.50
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Description

Paul Medium Recliner - Cross BaseStressless Paul has an innovative height adjustable headrest integrated into the backrest, which allows it to be raised seamlessly without gaps. The headrest can be lengthened by up to 7 cm, making it our tallest recliner in this series to date. A wing shaped back with extra padding on the sides plus covered armrests provide the comfortable feeling of being hugged whilst sitting, alongside a smile shaped seat that allows you to really sink into the

Stressless® Paul has an innovative height-adjustable headrest integrated into the backrest, which allows it to be raised seamlessly without gaps. The headrest can be lengthened by up to 7 cm, making it our tallest recliner in this series to date. A wing-shaped back with extra padding on the sides plus covered armrests provide the comfortable feeling of being hugged whilst sitting, alongside a smile-shaped seat that allows you to really sink into the chair. Stressless® Paul is visually appealing, with curved lines, exclusive premium detail piping and extra foam added on the sides of the backrest. The sumptuous headrest cushion offers perfect support for both the head and neck.

 

Features:

  • Trademarked Plus System - for perfect head and lumbar support in all positions. The sleep function is controlled with a simple hand movement.
  • Trademarked Glide System - for effortless adjustment of the seating position
  • Trademarked BalanceAdapt system - located in the base for perfectly balanced seating and offers a gentle rocking motiom
  • Trademarked ComfortZones - indentations ion the moulded foam enable you to sink entirely into the seat and back
  • The intergrated height-adjustable headrest adds 7cm extra back height when required
  • Footstool cushion can be unlocked from fixed position to follow your movements
  • 360 swivel
  • Cross base also available by custom order in polished metal
  • Available to custom order in a wide range of leather and fabric colours
  • Recliner also available by custom order in medium size

 

Dimensions:

  • Height: 1090-1160mm, 450mm (seat)
  • Width: 820mm
  • Depth: 790mm

 

Warranty:

  • 10-years on the internal mechanism on recliners and reclining sofas.
  • 10-years on Plus System and the internal metal frame, including the metal springs and Glide System.
  • 5-years on electrical parts and motor on the Power System.
  • 2-years on power batteries.
  • This warranty does not cover damage to leather, fabric or woodwork, or general wear and tear.
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 92468637420

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4.1 ★★★★★
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Oilyraincloud
Chelsea, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Birmingham, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
San Leandro, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Chelsea, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Pawtucket, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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