SKU: 57957914624

BR-4 G2 Bipod (1913)

Sale price$185.53 Regular price$206.15
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Description

BR-4 G2 Bipod (1913)Engineered and manufactured in the USA, the Accu Tac BR 4 G2 bipod delivers precision stability across diverse shooting disciplines. Whether you're running bolt action rifles, competition platforms, or airguns, this versatile platform provides the repeatable support serious shooters demand. Built to exacting standards, it adapts to your shooting style rather than limiting it. Machined from premium aircraft grade aluminum, the BR 4 G2 delivers

Engineered and manufactured in the USA, the Accu-Tac BR-4 G2 bipod delivers precision stability across diverse shooting disciplines. Whether you're running bolt-action rifles, competition platforms, or airguns, this versatile platform provides the repeatable support serious shooters demand. Built to exacting standards, it adapts to your shooting style rather than limiting it.

Machined from premium aircraft-grade aluminum, the BR-4 G2 delivers uncompromising rigidity and durability. Four independent leg positions combined with five height adjustments provide the adaptability competitive and precision shooters require. Integrated cant functionality with positive locking ensures repeatable positioning shot after shot. The quick-detach 1913 Picatinny mount system engages securely in seconds—no tools necessary—making transitions seamless and reliable.

Deploy each leg independently with intuitive spring-loaded mechanics—select 90° or 45° angles and lock into four discrete positions for optimal stability. The cant adjustment lever offers infinite positioning within its range, secured by hand pressure alone. Avoid tools when adjusting canting tension to preserve the lever's integrity and ensure consistent performance across shooting sessions.

SPECIFICATIONS:

  • Materials: 6061 T6 Aluminum alloy / High strength steel hardware
  • Min. Height (Legs at 45°): 5.5” / 140 mm
  • Min. Height (Legs at 90°): 6.75” / 171.5 mm
  • Max. Height (Legs at 90°): 8.25” / 210 mm
  • Min. Stance (Legs at 45°): 8.0” / 203 mm
  • Max. Stance (Legs at 90°): 12.25” / 311 mm
  • Closed Position Width: 3.250” / 82.5 mm
  • Closed Position Length: 7.5” / 190 mm
  • Weight: 20 oz
  • Color: Flat Black
  • Coating: Type III (MIL-SPEC) Hard Anodize

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SKU: 57957914624

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Aurélien
Birmingham, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Draper, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Louisville, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Fort Morgan, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Omaha, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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