SKU: 26940851913

Brooklyn Market 40"X60" Limited Edition Framed Canvas Art (of 10)

Sale price$1035.00 Regular price$1150.00
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Description

Brooklyn Market 40"X60" Limited Edition Framed Canvas Art (of 10)Community can exist wherever you choose to create one. In Brooklyn, weekends were for Prospect Park farmer's market. The neighborhood came to shop and feel a sense of community. LIMITED EDITION OF 10 Signed and dated limited edition, premium fabric canvas print. Only 10 available. Certificate of Authenticity (signed, numbered, and dated by artist) is mailed separately to customer's address, within 30 days of purchase. Safe keep COA document for future

Community can exist wherever you choose to create one. In Brooklyn, weekends were for Prospect Park farmer's market. The neighborhood came to shop and feel a sense of community. 

 

LIMITED EDITION OF 10
Signed and dated limited edition, premium fabric canvas print. Only 10 available. Certificate of Authenticity (signed, numbered, and dated by artist) is mailed separately to customer's address, within 30 days of purchase. Safe keep COA document for future sale or insurance purposes.

 

ASSEMBLY
Light assembly required for canvas and frame. View instructions HERE.

 

INNOVATION
We are innovating centuries-old canvas material and framing. Ana Luca's photography is digitally captured and hand-illustrated, printed with water-based inks on special premium fabric canvas, conveniently delivered to you, and custom-fitted to a specially-designed contemporary frame included with your purchase. The canvas is made of unique fabric for longer last than traditional canvases, collapsible for safer and easier moving transport, washable in case of accidents, and lighter weight than traditional canvases for easier hanging. 

 

QUALITY
Printed in vibrant color on custom, high-quality fabric canvas to preserve artwork's longevity. Please note that colors on your monitor display may vary slightly from the actual print.

 
YEAR
Copyright © 2020 Ana Luca. All rights reserved.

SIZE
40" X 60"

 

MEDIUM
Water-based ink on 100% woven polyester fabric canvas, 0.45mm thick, with matte-knit texture. Artwork made using dye-sublimation printing technique, applying heat to transfer ink onto fabric.

 

FRAMING
Artwork purchase includes contemporary black metal frame with 1" depth, in which canvas is inserted for a perfectly-stretched edgeless design. Simple frame assembly required by customer. Frame package includes all parts, wall mount, screws, and assembly instructions. Frame is sturdy, easy to assemble, and simple to hang. Fabric canvas may be inserted or removed from frame within seconds.

 

CARE
For maximum longevity, do not display artwork in direct sunlight as this may cause fading over time. Canvas may be machine washed in cold water on a delicate cycle or dry-cleaned. Wash separately from other fabrics. Tumble dry on low heat/ delicate setting or air dry. Any wrinkles should subside after 24 hours in the frame. Do not iron. A fabric steamer may be used if desired.

 

SHIPPING
Made-to-order in the USA. Canvas, frame, and Certificate of Authenticity arrive separately. Canvas art print arrives folded. Frame arrives disassembled, with simple assembly instructions and parts included. COA arrives in mailed envelope. Shipping available to United States and Canada addresses only. Please allow 6-10 business days for studio artwork production and 3-7 additional business days for standard shipping. We are not responsible for carrier delays. Frames and canvas art are shipped separately via FedEx or UPS. You will receive an order tracking number via email once your order has shipped.

 

RETURNS
We are unable to offer order cancellations, refunds, or exchanges of artwork. Art sales are final. In the unlikely event that an artwork or frame arrives damaged, please see our Return Policy for replacement instructions.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 26940851913

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robert thompson
Birmingham, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Whiting, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Birmingham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Battle Creek, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Verified Purchase
Tyler aldrich
Grantham, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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