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Ships within 48 hours · Estimated delivery Jul 13 - Jul 18
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Description
Day Vs. Night (Magic Minigame) [Innistrad: Midnight Hunt Minigame]Set: Innistrad: Midnight Hunt Minigame Type: Card Magic Minigame Rarity: Common 2 players 2 packs 5 minutes OBJECTIVE: Become a defender of the day or a monster of the night in this rock paper scissors style game. GET READY: Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs. LETS PLAY: Players look at their hands, pick three cards, and
| Set: | Innistrad: Midnight Hunt Minigame |
| Type: | Card — Magic Minigame |
| Rarity: | Common |
2 players | 2 packs | 5 minutes
OBJECTIVE:
Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.
GET READY:
Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs.
LET’S PLAY:
Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:
• Red beats green
• Green beats blue
• Blue beats red
• White is always a winning card for the Day player, but it's always a losing card for the Night player
• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
• Paired red, blue or green cards result in a tie
• A winning white card vs. a winning black card results in a tie
• A losing white card vs. a losing black card results in a tie
• A multicolored card is a single color of its owner's choice, declared after it's revealed
When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously.
After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.
Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.
TO WIN:
The player with the most winnning cards after three rounds wins!
OBJECTIVE:
Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.
GET READY:
Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs.
LET’S PLAY:
Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:
• Red beats green
• Green beats blue
• Blue beats red
• White is always a winning card for the Day player, but it's always a losing card for the Night player
• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
• Paired red, blue or green cards result in a tie
• A winning white card vs. a winning black card results in a tie
• A losing white card vs. a losing black card results in a tie
• A multicolored card is a single color of its owner's choice, declared after it's revealed
When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously.
After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.
Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.
TO WIN:
The player with the most winnning cards after three rounds wins!
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Product Reviews
★★★★★ 4
Works good but have only tried it on fine setting.
Works good but should have an overall cap as seasoning gathers around the inside.
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Reviewed in the United States on February 13, 2026
★★★★★ 5
Best S&P grinder set that I have ever used!
Cute chefs cap! Love that they are glass containers with ceramic grinders. Grinds salt granules and pepper corns very finely in both directions. Excellent purchase! Great value!
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Reviewed in the United States on March 9, 2026
★★★★★ 5
Came quickly as described!
The Grinders are very well made. I keep them right next to the stove, so they are used daily. The came quickly. Very easy to fill...
You wont be disappointed !
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Reviewed in the United States on April 20, 2026
★★★★★ 5
Small and perfect
This salt and pepper grinder set are perfect for what I wanted. They are small in size, easy to fill and grind the S&P perfectly.
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Reviewed in the United States on February 28, 2026
★★★★★ 5
Great Value!
Color: Tall Set - Black White
Better than anticipated. These are sturdy and work very well. They came with a little funnel to fill, but easy enough without it. They are attractive, I keep on top my stove as I have room. Grind well.
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Reviewed in the United States on December 31, 2025