SKU: 84021550162

Mishimoto MMAI-BRZ-13WBK FITS: Cold Air Intakes FITS: 13+ Subaru BRZ/Scion FR-S Performance Cold Air Intake Kit Wrinkle Black Cold Air Intakes

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Description

Mishimoto MMAI-BRZ-13WBK FITS: Cold Air Intakes FITS: 13+ Subaru BRZ/Scion FR-S Performance Cold Air Intake Kit Wrinkle Black Cold Air IntakesAdd easy horsepower to your 2013 2020 BRZ FR S with the Mishimoto Performance Cold Air Intake! Our engineers spent months designing, testing, and perfecting this product to develop a 10 whp 8 wtq bolt on power increase. In addition to the impressive power increase, our engineering team ensured that safe A F ratios are maintained throughout the entire powerband. The core of this intake is our mandrel bent aluminum intake pipe that provides a smooth

Add easy horsepower to your 2013-2020 BRZ/FR-S with the Mishimoto Performance Cold-Air Intake! Our engineers spent months designing, testing, and perfecting this product to develop a 10 whp / 8 wtq bolt-on power increase. In addition to the impressive power increase, our engineering team ensured that safe A/F ratios are maintained throughout the entire powerband. The core of this intake is our mandrel-bent aluminum intake pipe that provides a smooth path for airflow. Additionally, the CNC-machined mass airflow (MAF) housing and air straightener ensure laminar airflow across the sensor to provide accurate readings. This intake is designed as a true cold-air system, with filter placement outside the hot engine bay to reduce the chance of heat soak. The kit also includes a fully serviceable Mishimoto oiled air filter, which provides a 16-percent increase in filter surface area, allowing for greater airflow and superior filtration. The Mishimoto BRZ/FR-S Performance Cold-Air Intake includes a powder-coated air diverter that mounts behind the front bumper and ensures that the radiator, AC condenser, and air intake are supplied with copious amounts of cool air. This intake provides power you can hear! It is a huge upgrade for intake noise and provides a nice throaty intake tone, especially under full throttle. For personalized styling, we offer this kit in a polished finish and powder-coated wrinkle black. As with all our products, this intake kit includes the Mishimoto Lifetime Warranty, ensuring superior product quality and craftsmanship.

Installation Instructions
Whitepaper
Installation Instructions
  • Provides 10 whp / 8 wtq gains while maintaining A/F ratios with no additional tuning
  • Mandrel-bent aluminum intake piping includes CNC-machined
  • MAF housing and air straightener

This Part Fits:

Year Make Model Submodel
2013-2016 Scion FR-S Base
2013-2020 Subaru BRZ Limited
2013-2019 Subaru BRZ Premium
2015 Subaru BRZ Series.Blue
2019 Subaru BRZ Series.Gray
2016 Subaru BRZ Series.HyperBlue
2017 Subaru BRZ Series.Yellow
2018,2020 Subaru BRZ TS
2017-2020 Toyota 86 Base
2018-2020 Toyota 86 GT
2020 Toyota 86 Hakone Edition
2017 Toyota 86 Special Edition
2019 Toyota 86 TRD Special Edition
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SKU: 84021550162

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NS
New York, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Fort Morgan, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Boise, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Bozeman, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
San Leandro, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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