SKU: 80408958123

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design

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Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design"This book supports my own 30 year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming." John Romero, co founder of id Software and CEO of Loot Drop, Inc. "Solarski's methodology here is to show us the artistic techniques that every artist should

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming."

-- John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

"Solarski's methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I'd have a copy of this on my shelf."

-- Marc Mason, Comics Waiting Room

Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas--or a computer screen--the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.

Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills--light, value, color, anatomy, concept development--as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.

Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it's equally accessible for those interested to learn about gaming's future, and potential as an artistic medium.

Also available as an eBook

Binding Type: Paperback
Publisher: Watson-Guptill
Published: 09/18/2012
ISBN: 9780823098477
Pages: 240
Weight: 1.98lbs
Size: 9.96h x 8.50w x 0.64d
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SKU: 80408958123

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We used these in our pantry and dining room for shelves and they turned out well. The only reason they are hard to install is because of the design (which is very nice) so it is worth it. It just takes time when you you are hanging the shelves, to do it correctly. While they can hold a lot, we realized that a bunch of cans or jars cannot go on these shelves. Luckily we had another option for heavy items (Example: We had about 40ish pounds of cans/jars on a 1x12 board that is 33 inches long with 2 of these brackets...and it was too much). If you do not need to hold a lot of weight, these shelves are a for sure, for the price and quality. If you NEED they for something heavy, then you probably will have to go with something more practical from a hardware store. We LOVE them for our pantry!
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Worked as intended
Hubby used these to mount a shelf above a long span of windows. They worked great and allowed a clean visual appearance.
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