SKU: 58860359956

Variant Counters & Rules for 1776 Avalon Hill AH, 3rd Ed. Rules, 100+ Pg. Bonus!

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Description

Variant Counters & Rules for 1776 Avalon Hill AH, 3rd Ed. Rules, 100+ Pg. Bonus!The 1776 game is NOT included. This listing is for Variant Counters and materials to make the 1776 game more fun. There are 44 Variant Leader Counters (see the enlargeable pictures for samples of the Counters) each with a portrait of the individual Leader and the rules to use them from the Leaders Variant which appeared in the General Magazine. Also included are 100+ pages, among which are the 1776 Third Edition Rules (55 pages), 9 extra scenarios

The 1776 game is NOT included. This listing is for Variant Counters and materials to make the 1776 game more fun. There are 44 Variant Leader Counters (see the enlargeable pictures for samples of the Counters) each with a portrait of the individual Leader and the rules to use them from the Leaders Variant which appeared in the General Magazine. Also included are 100+ pages, among which are the 1776 Third Edition Rules (55 pages), 9 extra scenarios (both official and unofficial), and more. See the description for more details. Most of the materials will be sent by email upon shipment of the counters.

44 Variant Counters & Rules for use with the Leaders Variant of 1776 with a 100 Page Bonus!!

International purchases save over $20 by using First Class Mail International!! Combine shipping on as many as two 100 page books for great savings!!!

The game 1776 is NOT included in this listing.

See Enlargeable Pictures 

The 100 page bonus includes the 1776 Third Edition Rules (55 pages), 9 extra scenarios (both official and unofficial), plus 44 Variant Leaders Counters (six samples are pictured below) and the rules to use them from the Leaders Variant which appeared in the General Magazine.  The 1776 game is required to use these materials.  The 1776 game is NOT included as part of this listing.
  Some to all of the non-counter materials may emailed upon shipment of your purchase.  
      
The counters listed here are 1/2" size and are about the thickness of a standard counter (but not exactly the same thickness).  They are laser printed!  The counters will be shipped individually cut rather than in uncut sheets.  The color shades of the actual counters may differ from those seen on your monitor.  Variant counters are sent to professional printers to produce a high quality product.  
                             
Purchasing this list is an agreement not to duplicate for the purposes of resale any of the variant counters received.

Please note there is a $4.00 handling fee for this purchase. The fees charged do not fully compensate the labor and materials necessary to process a purchase. Purchases will ship within 5 business days.

For Variant Counters (designed by gamingthing) for other games see our listings for:
 
Variant Counters for Victory Games' The Civil War - Three different priced versions to fit your needs!
       
Variant Counters & Rules for Empires in Arms 120 Pages - a mound of errata, variants, turn spread sheets, optional rules, and variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario). Some of it includes the Waterloo Scenario, Advanced Naval Combat (with a table that was not included with the original article), Variant Leaders Counters along with the Viva La Revolution Scenario, Variant Swedish Counters along with rules to add Sweden as a player nation), and much more!!!!  These counters are a slight clean-up of the AH designs.  Three different priced versions to fit your needs!
      
Variant Counters & Rules for 1776 - Our most colorful counter set with 44 Variant Leaders Counters (from portraits of the original men!!!) and the rules to use them from the Leaders Variant in General Magazine, along with an over 100-page bonus including the 1776 Third Edition Rules (55 pages), 9 extra scenarios (both official and unofficial) and more!!!

Variants & Variant\Replacement Counters for Patton’s Best - Adds 30+ Variant Markers for encountering unknown objects Soviet and Canadian Tanks, a new Sherman Tank Card and the art for 200+ downloadable\printable counters to replace the original set.

Variant Naval Counters & Materials for Guns of August - 70+ Variant Naval Counters and the Variant Rules (from General Magazine) add a naval component to this classic game. Also included are extensive errata, an extensive revision of the game, the 2nd Edition Rules, an unofficial 3rd Edition Rules, an unofficial 4th Edition Rules, unofficial variants adding submarines, anti-tank artillery, and poison gas units (cough, cough), extra scenarios, Q&A, and more!  A huge amount of materials!

Variant Counters & More for Afrika Korps includes 110+ counters to replace the absurd originals the game supplied (blue and off-pink counters, really!) and 25+ Bonus Variant Counters\Markers with a NEW Unit to correct a seemingly obvious deficiency in play and historical accuracy and a new downloadable game map!!!

Variant Counters Operation Compass for Afrika Korps are for those interested in playing this popular variant of the earlier part of the North Afrika Campaign!  This variant scenario showcases the brilliant attacks of Richard O'Connor, "the British Rommel" who, except for Churchill's interference, might have rid North Africa of Axis forces!

Central Front 1300+ Variant Counters & Rules - Replaces the originals for each of the five Central Front games) designed for use with friction point rules.  The five Central Front games are Hof Gap, Fifth Corps (S&T #82), BAOR (S&T #88), North German Plain (S&T #117), and Donau (S&T #131).  The outstanding bonus includes the friction point rules, plus materials for all of the Central Front games with play-aids, variants, game reviews, and more!  There are materials for bringing up the earlier games in the Central Front Series (Hof Gap and Fifth Corps) up to the BAOR rules which were revised (along with new optional rules added) to reflect new information on the organization and location of the West Germany Army.

 
Variant Counters & Rules for Battle for Germany - 60 Variant Counters and Rules for a truer historical setup of forces - SPI. All the Variant Counters are for units not included with the original game, but were present at the starting point of the game!
 
Variant Counters Siege of Constantinople - 28 colorful Variant Naval Counters along with the designer's Naval Rules SPI.
 
800 Variant Counters & Rules \World War 3 - Over 800 counters, enough to replace all of the lifeless 600 SPI originals, plus counters for Eurasia, Oceania, and the East Asia Block included in the scenario, but not on the SPI counter set! Plus two official extra scenarios and more!!!!  Three different versions priced to fit your needs!
 
Variant Counter Set for A Mighty Fortress - 200 beautifully done variant counters to provide a complete set for playing the game.
 
Variant Counters & Rules \ Borodino - 100 beautifully done Variant Counters to replace the counter set that comes with the game. Plus an intricately worked out, but unofficial, rules variant, the article "Suggested Changes for NAW and Borodino" from Moves #11, and official errata for Borodino.
 
Variant Counter Set for SPI's The Marne - 150 Variant Counters to replace the drab counters included with the game.

 

See the Wargame Section for rare wargames (Avalon Hill, SPI, GMT and others), Variant Counter Sets (gamingthing designed) and over 60 unpunched Strategy & Tactics. As this is being written over half of the 40+ year run of Strategy & Tactics are in stock. Please email if looking for specific issues between 70 and 300.

Expert Shipping!!! We are very careful shippers. We have shipped thousands of items commercially. Out of 1500+ shipments, there has not been a single report of a packing problem. The packing materials used are light weight and nearly impervious to harm! 

Additional Terms

  • All sales are final.  All items are sold As-Is.
  • Any differences between actual shipping\handling costs and those calculated by e-commerce software will be decided by the terms of this listing.  Shipping overpayments of less than $1.00 will not be refunded unless requested by the buyer.  A note with payment or an email at any point will suffice.  Buyers have made it clear that tiny refunds are unwanted.
  • If you have questions, please email.

 





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SKU: 58860359956

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I absolutely feel in love with all 4 characters!!! The bedroom scenes were 🌋🌡🔥🔥🔥. I couldn't put this book down!!! I'm hooked for the whole series Book 2 here I come!!!!! Its a fun easy book and story to read!!
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Reviewed in the United States on October 4, 2024
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★★★★★ 4
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I like this book. The story is fun, cute, and sexy. There's just a little drama, some excellent, steamy scenes, and a fairly good relationship building storyline. I especially like how all the main characters are a bit older than the usual 20 somethings I tend to see in this kind of book. Having said that, I wish there were more descriptions of the places, as well as the food in the fancy restaurant. I enjoyed the cocktails at the club, so I missed that kind of detail when Gray took Madison on a dinner date. I also wish there had been more interaction between Lucas and Madison, and Lucas and Rian. It felt a bit lopsided, with a focus on Rian, Madison, and Gray. I wish it had been proofread - there are a lot of typos, but nothing too distracting.
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Reviewed in the United States on September 12, 2022
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Jennifer G
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★★★★★ 3
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Madison was a beta...except she wasn't any longer. She was a late presenting Omega. And she was struggling. She was tall and thin, not tiny and curvy. She was opinionated. She was everything an Omega was not. After suffering through her first heat, her friends took her to Ardor, a club where Omegas came to safely find Alphas. She's not expecting much but then she connects with a sexy beta. And when she meets his Alphas, they set her body on fire. Maybe, she's found her no-strings-attached heat pack. Maybe, she's found something more. I could not connect with the characters in this book, so their story never resonated with me. And there was no love story; there was sex. Grey made it clear from the beginning that he had a true love and it was his beta boy, Rian. He went so far as to reassure Rian “Say the word, I’ll never touch her again. Lucas can put the babies in her. I only need you, beta boy”. So, Madison was there for babies, no emotions needed. Nice. No, thank you. I want the Omega to be the center of their world, not an incubator. Lucas and Rian weren't any better. After her heat, they let her leave. Not one of them made her feel valued. No one gave her a reason to stay or even offered a cuddle. And the sex didn't even come across as mind-blowing. Madison deserved better.
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Omegaverse and doesn't disappoint! Sweet guys, newly Omega FMC. The boyfriends are boyfriends. What's not to love? No angst, no breakup.
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