![Base Race (Magic Minigame) [Kaldheim Minigame]](https://cdn.shopify.com/s/files/1/0583/0695/3397/files/a560eaa7-57f8-586e-bc98-26d38d0503e9.jpg?v=1732496418)
Shipping Estimate
USA
- USA
- CAN
- USA
- CAN
Ships within 48 hours · Estimated delivery Jul 8 - Jul 13
For Your Every Summer RSVP, with Code: SUMMER15
Description
Base Race (Magic Minigame) [Kaldheim Minigame]Set: Kaldheim Minigame Type: Card Magic Minigame Rarity: Common 2 players 3 packs 10 minutes OBJECTIVE: Competition among treasure hunters on Zendikar is fierce. Find your opponents base camp before they find yours! GET READY: Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player. Each player then looks at
| Set: | Kaldheim Minigame |
| Type: | Card — Magic Minigame |
| Rarity: | Common |
2 players | 3 packs | 10 minutes
OBJECTIVE:
Competition among treasure hunters on Zendikar is fierce. Find your opponent’s base camp before they find yours!
GET READY:
Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.
Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.
LET’S PLAY:
On their turn, each player moves one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.
You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied by an opponent’s card starts a battle! Reveal both cards and do the following for each card type:
If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.
Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.
If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)
If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.
TO WIN:
When a Land is revealed in battle, its owner loses the game. When one Land attacks another, the attacking land wins the game.
OBJECTIVE:
Competition among treasure hunters on Zendikar is fierce. Find your opponent’s base camp before they find yours!
GET READY:
Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.
Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.
LET’S PLAY:
On their turn, each player moves one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.
You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied by an opponent’s card starts a battle! Reveal both cards and do the following for each card type:
If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.
Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.
If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)
If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.
TO WIN:
When a Land is revealed in battle, its owner loses the game. When one Land attacks another, the attacking land wins the game.
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
4.1 ★★★★★
Based on 1492 reviews
Sort
Product Reviews
★★★★★ 5
Great Value for a ball my dog loves!
Color: S6-muti-color
I wish these ball were in the subscription program! My dog gets sooo excited by the new ball, but her interest in things lasts for a few days. She kills the squeak within 11minutes, but the squeaker stays in place rather than becoming a chocking or swallow hazard, and she still loves to chew it. Next, we must throw the ball approximately 723 times the first day, possibly 496 times on day 2, and just 3- 4 on day 3, at which point she will chase the ball before hollering "it's over here if you need it," while she checks on the chipmunk den. We currently have 17 of these balls in our yard (because we have given several leftovers to a less discriminating doodle next door). These balls hold up really well, get her extremely active for the first couple of days, and are a much cheaper than doggie daycare (after an active morning with a new ball, she is happy to chew on it and sleep much of the day). I always have these on hand!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 22, 2025
★★★★★ 4
Pieces chewed off
Color: white & green
My Aussiedoodle loves it. I throw it down the hallway, it bounces crazy, and he chases it. The only complaint is that he can't chew much of the ball part. So now I have to have it put away and brought out for special playtime.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 9, 2026
★★★★★ 5
Fun solid ball
Style: Recharges, Size: Medium, Style: Recharges, Size: Medium
Great squeaky balls! Glow doesn’t last for a long time, but they go far in the Chuck it. Solid ball, my dog doesn’t seem to destroy them.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 11, 2026
★★★★★ 5
Great ball!
Style: Recharges, Size: Medium
The dog loves chasing it! Walks around sqeeking it all the time. And bonus, I can see it in the middle of the floor when I get up in the middle of the night so I won't unknowing step on it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 5, 2026
★★★★★ 5
Lil boy's favorite ball
Style: Recharges, Size: Medium
The squeak gets my little boy every time. The glow factor is under par. I mainly get it because he also enjoys the brighter colors. All of the others be trying to get his ball. Good product just wish it would glow better because our park times are right around sunset.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 20, 2026
recommand products
525cc FIC Honda/Acura Fuel Injector Clinic Injector Set (High-Z) Honda B, H, & D Series (except D17)
176.00
1200 Denier Horse RAIN Sheet (Waterproof/Breathable & Wind Proof Turnout Sheet) Horse Breathable RAINSHEET (Black-Turquoise, 72)
83.93
Destruction Unit: Deep Trip - COMPACT DISCS
12.00
Blackworks Racing Driver Side Post Mount (B-Series)
101.99
Polo Regata puro cotone
164.50