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Description
Warhammer 40,000: The Victory (Part Two)Decades of savage conflict in the Sabbat Worlds has led the crusade to a crucial juncture. The armies of Warmaster Macroth have fought the Archenemy to a bloody stalemate, and on the forge world of Urdesh, the outcome of a vital campaign will determine the fate of the war. Colonel Commissar Gaunt and the Tanith First heroes of the crusade are amongst the defenders, but the scales appear precariously balanced Has Macaroth erred in choosing to command
Decades of savage conflict in the Sabbat Worlds has led the crusade to a crucial juncture. The armies of Warmaster Macroth have fought the Archenemy to a bloody stalemate, and on the forge world of Urdesh, the outcome of a vital campaign will determine the fate of the war. Colonel-Commissar Gaunt and the Tanith First - heroes of the crusade - are amongst the defenders, but the scales appear precariously balanced... Has Macaroth erred in choosing to command this campaign personally, putting himself in mortal danger, and will his plan to divide and conquer the Anarch's forces end in disaster? What is certain is that this conflict, above all others, marks a turning point, and the actions of Gaunt and his men will play a crucial role in an Imperial victory... or defeat.
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