SKU: 54908375763

Citroën 2 CV - Zum Kippen zu schade (CALVENDO Premium Wandkalender 2027)

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Citroën 2 CV - Zum Kippen zu schade (CALVENDO Premium Wandkalender 2027)Die Ente in Schrglage (Monatskalender, 14 Seiten) Bereits bei der ersten Prsentation 1948 wirkte der Citron 2 CV aus der Zeit gefallen er fuhr sich in die Herzen der Menschen und verkaufte sich millionenfach. Bis heute hat die Ente nichts von ihrem Charme verloren und verkrpert den Ausdruck eines einzigartigen Lebensgefhls. Legendr ist ihre Federung und Kurvenlage die in einzigartigen Fotos fest gehalten wurde. Premium Kunstdruck in Hochglanz in

Die Ente in Schräglage (Monatskalender, 14 Seiten)

Bereits bei der ersten Präsentation 1948 wirkte der Citroën 2 CV aus der Zeit gefallen – er fuhr sich in die Herzen der Menschen und verkaufte sich millionenfach. Bis heute hat die Ente nichts von ihrem Charme verloren und verkörpert den Ausdruck eines einzigartigen Lebensgefühls. Legendär ist ihre Federung und Kurvenlage die in einzigartigen Fotos fest gehalten wurde.

Premium Kunstdruck in Hochglanz in Museumsqualität. Damit die Papierbogen glatt an der Wand hängen, hat dieser hochwertige Kalender innovative Einstecktaschen. Sie schützen die großen Blätter vor Luftfeuchte-Effekten. Papier ist ein natürliches Material. Die Fasern reagieren auf Raumklimaschwankungen. Die Einsteckecken sollten daher nicht entfernt werden. Unsere Umwelt liegt uns am Herzen, daher setzen wir auf Einzelfertigung in Europa mit hochwertigen Materialien.

14 Seiten bestehend aus 1 Cover | 12 Monatsseiten | 1 Indexseite

Dieser erfolgreiche Kalender wurde dieses Jahr mit gleichen Bildern und aktualisiertem Kalendarium wiederveröffentlicht.

Abbildungen:
Januar: 2 CV Dolly jaune rialto
Februar: Ente rot in Schräglage
März: Geländegängige Kastenente AK 400
April: Spaß im 2 CV 6 Club
Mai: Ente in Löwenzahn
Juni: 2 CV im Gelände
Juli: 2 CV Dolly Baujahr 1987
August: Die Ente meistert auch felsige Strecken
September: Die Ente kippt nicht
Oktober: 2 CV 6 Club Baujahr 1986, 1. Hand
November: Ente Dolly im Mittelrheintal
Dezember: 2 CV: Problemlos auch im Winter

  • PREMIUM-LINIE - Brillanter Fotokalender mit 12 wunderschönen Motiven, Kunstdruck in Hochglanz in Museumsqualität.
  • QUALITÄT - edle Materialien, stabile Rückwand mit 2 innovativen Einstecktaschen für eine optimale Präsentation an der Wand.
  • NACHHALTIG - deutliche Abfallreduzierung durch bedarfsgerechte Einzelstückfertigung, Produktion in Europa und klimabewusste Logistik.
  • PERFEKTES GESCHENK – Kalender für Freunde und Familie, für Kinder und Erwachsene, jung und alt, zu Weihnachten, Geburtstag oder zwischendurch.
  • Die Ente in Schräglage von Autor(in): Meike Bölts
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SKU: 54908375763

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robert thompson
Boise, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Boise, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Belleville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Waukegan, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Dallas, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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